In March 2021, a virtual, three-dimensional model of a house sold for more than half a million dollars. That the house didn’t exist—it was designed by Toronto-based artist Krista Kim with software more commonly used to create video games—did not stop the digital render of the Martian-looking, glass-walled villa from reaching the same price as actual brick-and-mortar real estate. In an article published in The New Yorker a few months later, Anna Wiener decoded what had become a defining trend This story is from Kinfolk Issue Forty-Two Buy Now Related Stories Arts & Culture Issue 51 Emily Gernild The Danish painter breathing new life into an old medium. Arts & Culture Food Issue 51 Imogen Kwok The artist takes food styling quite literally, creating accessories out of fruits and vegetables. Arts & Culture Issue 50 Close Knit Meet the weavers keeping traditional Egyptian tapestry-making alive. Arts & Culture Issue 50 New Roots The Palestinian agriculture collective sowing seeds of community. Arts & Culture Issue 49 Checked Out Why is hotel art so boring? Arts & Culture Issue 49 Cult Rooms The history—and future—of Luna Luna Park.
Arts & Culture Food Issue 51 Imogen Kwok The artist takes food styling quite literally, creating accessories out of fruits and vegetables.
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