The path ahead is dark. A tree canopy seals off the sky, each leaf rendered so vividly it almost looks real. Gravel crunches underfoot. Your pursuers cannot be far behind. In front, the path splits in two. To the left, a starlit lake gleams in the distance, a single rowboat bobbing invitingly by the shore. On your right is a dead end, a wall rising abruptly from the undergrowth. Which way do you go? Any seasoned video gamer would turn right. If one path is obviously designed to take you onward in the game’s narrative, you take the other: It’s where the treasure is hidden. No matter how counterintuitive it feels, you learn to go the wrong way first. Since most games are designed with linear narratives—a single route leading to a single ending—the wrong path is actually just the scenic route. So take a detour and investigate the forest. You’ll still end This story is from Kinfolk Issue Thirty-Five Buy Now Related Stories Arts & Culture Issue 47 Street Levels The false promise of a silent city. Arts & Culture Issue 51 Emily Gernild The Danish painter breathing new life into an old medium. Arts & Culture Food Issue 51 Imogen Kwok The artist takes food styling quite literally, creating accessories out of fruits and vegetables. Arts & Culture Design Issue 51 How to Make a Chair And do it on a tiny budget. Arts & Culture Issue 51 Odd Jobs The comedian with strong opinions about your home décor. Arts & Culture Issue 51 Tall Order The hidden depths of height.
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